Zuran's Blacksmith's Guide. V 1.2

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Having read the guide, do you plan to become a blacksmith?

No way! Too hard. I will just get money from killing stuff.
8
31%
Absolutely! I love a challenge!
18
69%
 
Total votes: 26

Zuran
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Zuran's Blacksmith's Guide. V 1.2

Postby Zuran » Sun Nov 26, 2006 7:11 am

First, Let me just say.. You absolutely need to have a large amount of experience to be a blacksmith. You also need large amounts of gold to start out. It is not a new player friendly guild at all.

Table of Contents:

0.0 Prologue

1.0 The Basics
-1.1 Which race?
-1.2 What stats do I raise?

2.0 Getting Materials
-2.1 Mining
-2.2 The Mines
-2.3 Pickaxes
-2.4 Refining
-2.5 Material Quality

3.0 Forging Items
-3.1 Blueprints
-3.2 Parts
-3.3 Weapons and Armors
-3.4 Repairing
-3.5 Critical Items, and Crystal Enchant
-3.6 Raising Skills
-3.7 Cannibalize
-3.8 Blacksmith Spells
-3.9 Blacksmith Skills

4.0 Making Money
-4.1 Bulk Order
-4.2 Gemcutting
-4.3 The Cart


0.0 Prologue:

Blacksmithing is not a fun guild. It's boring, time consuming, repetitive. Until you have gotten your skills high enough, you will lose more money then you make. You will get frustrated. You cannot kill anything. You will miss out on weekly events. You will not be able to join in on boss raids. You are likely the weakest player in the game, and even a newbie could PK you in an instant.

Now that you know a few of the con's(there are more), and I have dissuaded the newbies from wasting time and gold on it, let me discuss the benefits.

You gain gold. At first, you will lose it though. Expect to pay 300k-900k early on, just to increase the size of your cart, buy pickaxes and hammers, and buy Blueprints. But once you have the skills and tools that you need, you can start earning that money back in a day or two. Read on to learn how.
Last edited by Zuran on Sun Nov 02, 2008 9:50 am, edited 3 times in total.

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Postby Zuran » Tue Aug 28, 2007 7:50 am

1.0 Okay. First, the basics.

A blacksmith is someone who mines Materials, and then forges those materials into weapons or armors, which can then be sold, or used in combat. Depending on the skill of the merchant, the materials and blueprints used, and the luck of the player, merchant items can be far better then dropped or store bought items. Only Boss items have higher quality and stats.

Unlike most guilds in Gekkeiju, Many of the most important Blacksmith skills cannot be raised to maximum level with experience. You actually need to use the skill to slowly raise them to maximum level. And each % takes more uses to raise. The skills that apply are: Forge Parts, Forge Weapons, Forge Armor, Gemcutting, and Blacksmithing. More on these skills below.

Spend EXP to raise your Summon Cart. You will use this a lot. The cart is a great way to transport heavy materials as you mine them. And make sure to spend a bit of gold on increasing cart slots. Your cart starts with one free slot. It takes 100k gold to raise that to five, then another 100k gold for each extra 5 cart slots you wish to add. So save up.

1.1 What race?

The best races for Blacksmithing would be either Dwarves and Halflings. Both have their own advantages and disadvantages.

Dwarves get a good amount of strength and dexterity, both which are important for blacksmiths. Their disadvantage is that they will get less Endurance Points (EP) for their dexterity then Halflings. Also, dwarves get terrible Intelligence, and low Spell Points for INT. So if you plan to use blacksmithing spells, raise wis, since less points in wisdom will actually add more SP then intelligence will.

Halflings get a decent amount of strength, but lots of dexterity. And they get more EP then most other races for their dexterity. Halflings also get decent intelligence, if you plan to use spells.

1.2 Which Stats?

Strength, and Dexterity. They should be raised well. Strength will be needed for carrying items, tools, and ores. Dexterity increases the Endurance points needed to mine/craft longer and faster. If you plan to use blacksmith spells, raise your int(or wis for dwarves) until you have 100 Spell points. No blacksmith spell will require more then 100 SP. Do not waste time raising con, or at the very least, do not raise it higher then 100, just to make it easier to run past the orcs at fort evermoor (required walking to reach the blacksmith trainer in Seito)
Last edited by Zuran on Sun Nov 02, 2008 9:58 am, edited 1 time in total.

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Postby Zuran » Tue Aug 28, 2007 7:51 am

2.0 Getting Materials:

Acquiring materials in Gekkeiju is a long, boring task. It can take hours just to get enough materials to make a bulk order, or a handful of gems. So it is not for the faint of heart.

2.1Mining:

Mining is done through the use of the mining skill. Merchants start with a small percent of this skill, but it takes a couple million experience to max it to 100%. And you NEED it maxed to mine the high quality materials.

Materials come in three qualities. Low, Medium, and High. Low quality Materials such as Carminite, Iron, Zinc, Copper, etc, Are no good in equipment(certain exceptions exist). Their main use is to raise skills.

Medium Quality Ores such as Emerald, Zircon, Labradorite, etc, run the gamut from crappy to fairly decent, and some of them can make very nice items for player use.

High quality materials such as Diamond, Laurite, Ruby, etc, are the best, making items with very high stats, but costing a small fortune to obtain.

2.2 The Mines:

To obtain Minerals, you need to go into a mine and find them. The interior of the mine is a series of corridors. The corridors are split into invisible sections called deposits. These Mineral deposits are where you can mine minerals. They are totally random, and change at random intervals. Each deposit can contain between one to 35 of any one material.

To see what the deposit contains, you can either try mining from it, or use the inspect deposit skill. Inspect deposit will tell you the amount of Ores, and what type of ores it contains.

Once you have determined what materials are present, you can start mining. Once you have mined all the ore from that deposit, you will receive a message saying that the deposit is empty. You can then move on to a different deposit, and return to this one later, once the ores have reset(there may be a different ore at that location, since they are randomized)

2.3 Pickaxes:

Mining is done by using pickaxes. There are three types of pickaxes. The Rusty Pickaxes are used to mine the low quality materials. The Shiny pickaxes are used to mine the medium quality ores. But, they also cost much more. The High Quality Pickaxes are used to mine High Quality Ores., but they cost 38000 gold each.

The other thing to know about pickaxes... They have a limited number of uses before they break. The value is APPROXIMATELY 40 ores which you can mine before the pickaxe breaks. There is no way to see how long before it breaks, nor how many ores you have mined.

2.4 Refining:

Once you have mined those ores, you cannot start making things right away. You need to turn the raw ores into Ingots. First, go to a weapon shop. There will be a blue Blacksmith's Workbench. Place the raw ores into the Workbench, then use the Refining skill to turn the ores into ingots.

These Ingots are what you turn into items. However, you are not done with refining yet. Depending on the % of your refining skill, you may have to refine multiple times to make the material good enough for items.

Also note, that the refining destroys a small number of ores in the process. So always mine more ores then the number of ingots you need.

2.5 Material Quality:

Materials have a variety of qualities which they could be once refined. This in turn effects the quality of the items forged. If you have 100% refining, and use refining once, you should get decent quality ingots. This is okay if you plan to make items for bulk orders. but if you want to make nice items to sell, or for yourself, refine the materials until all ingots are up to Divine quality. Items made with lower quality materials are just about worthless.

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Postby Zuran » Tue Aug 28, 2007 7:52 am

3.0 Forging Items

Now, you have ingots to turn into items. But first, you need to understand a few of the finer points of forging.

3.1 Blueprints:

All items require blueprints, which in turn require either ingots, parts, or both to be turned into items. A blueprints is the guide to making that item. However, they are consumed by the use, and can only be used once. Expect to buy many of these.

Blueprints come in 2 qualities. Excellent and Divine. Excellent Blueprints can be used to make excellent quality items, and as long as good ingots are used, the items can be very acceptable for Lower level players. Divine Blueprints are very costly, but items made with them are superior to those made with Excellent quality tools.

Blueprints can be bought at the Weaponshops in most major cities. You can see the requirements of each blueprint by right clicking it.

3.2 Parts:

Weapons and armors require parts to be made. These are the components that are put together to make the item. The parts are: Plate, Bolt, Bar, Wire. Different items require different parts to make. Usually, the more complicated, larger, or more powerful the item, the more it will require. For example, a dagger requires 1 bar and 1 ingot to make. A No Dachi uses 3 bars, 6 bolts, and 5 ingots.

Parts also require blueprints to make. And they in turn need ingots. One Plate blueprints uses 5 ingots to make 1 plate. One Bolt Blueprint takes 10 ingots to make 5 bolts. One Bar Blueprint takes 10 ingots to make 3 bars. One Wire Blueprints takes 10 ingots to make 5 Wires.

To make parts, you put the necessary ingots into the workbench along with the blueprint. Then, you use the forge parts skill to make the parts. This will use up the required ingots, and the blueprint. The Forge parts skill cannot be raised to maximum without using the skill.

3.3 Weapons and armors:

Once you have parts made, you can make some weapons and armors. First, buy the blueprints and make sure you have enough parts and ingots to make it. Put it in the workbench with the parts and ingots, then use the forge weapon skill for weapons, or the forge armor skill for armors. You cannot raise either of these skills to 100% without using them. So be ready to make many items to get them, to maximum.

Material Quality plays a huge part in the construction of items. The higher the quality of the material, the better the forged item will be. The refined quality of the ingots also play a huge factor.

For Armors, Material Quality and Blueprint quality affect the defense value. And the type of material affects the elemental qualities of the defenses.

For weapons, the Material and Blueprint quality apply for attack power, but so does the weight. Heavier items deal more damage, but they are also slower. Material type affects the elemental attack properties of the weapon.

Weapons and armors made by a skilled blacksmith will have the name of the creator in square brackets. example: [Zuran]

3.4 Repairing:

By putting a damaged weapon or armor into a box with the appropriate type of material, and then using the repair skill, you can repair some of the damage. But make sure the skill is raised high enough, or else you may fail the skill, and lose some materials, or even make the damage worse.

3.5 Critical items, and crystal enchant:

Sometimes, while crafting, you wil recieve the blessing of the god Xalem. When this happens, the item you are crafting will become critical. Critical items automatically become divine, even if you were not using divine blueprints or materials. Further, they gain an addition amount of power to their stats.

And finally, Critical items are enchantable. The Crystal enchant system has not yet been fully implemented, but once it has been, certain monster crystals can be used with the crystal enchant skill to add effects, more attack, or stat boosts to critical items. But you need to make usre you have the crystal enchant skill maxed. Otherwise, failing the skill destroys the crystal, and they are rather rare, especially the more powerful ones.

Critical items have the name of the creator on them, with <> Brackets. Example <zuran>

3.6 Raising Skills

The forge armor, Forge Weapon, Forge Parts, Blacksmithing, and Gemcutting abilities all require use of the skills to raise them to 100%. The advantage of raising them is obvious; Maxed skills succeed more often, and affect the quality of the final product.

Each item you make, adds to the points in the adjoining skill. After enough points, the skill will go up to the next level. For example, At 70%, you could make several daggers, to raise Forge Armor another 1%. It is important to note that each % requires abit more to raise then the last %. So 90% would be abit harder to raise then 89%, though the difference is not too noticeable.

To raise Forge weapons, it is best to mass produce daggers. They require 1 bar, and 1 ingot, which means that 13 ingots can make 3 daggers. They are the cheapest weapon item to make.

To raise Forge Armors, it is technically easier to make Amulets, since they require the least number of ingots. However, in practice, making shoes is much easier, for a very good reason. It raises your forge parts skill much faster. Let me explain why.

Forging amulets requires 2 bolts, and 3 ingots. Since you can make 5 bolts with 10 ingots(and 1 bolt scroll) it only takes 7 ingots to make an amulet. Hardened shoes take a plate and 3 ingots, which is 8 ingots. However, as you make shoes, you make more parts compared to amulets, which will raise forge parts much faster, for a small amount more. But, it all comes down to preference.

It is very important to remember that these skills reset if you reincarnate, and you will lose all advancement you make. So do not reincarnate until you are sure you have accomplished all your goals as a blacksmith.

3.7 Cannibalize

The Cannibalize skill lets you take an item, made from a forging material, and break it down into a usable ingot. Furthermore, you can use the skill to turn other items into leathers, usable by tailors.

When you cannibalize an item, it creates one base piece of whatever material it was forged from. If it was a metallic or crystalline item, then it will make one ore of whatever material it was made of.

For example, Cannibalizing one iron dagger would make one iron ore. One Bandage could be turned into one piece of leather. Etc

3.8 Blacksmith Spells

Blacksmiths have certain magical spells that they use to make business easier for themselves. Lets take a look at them.

Summon cart: The spell used to bring a merchant cart into being. It is actually raised at the merchant guild, but it is necessary for a good blacksmith. the spell uses up all of your SP, and you require full SP to use it. The spell's effectiveness can be increased with the Channel Teleport Skill.

Identify item: This spell allows you to see the properties of an item. You see it's material, statistics, what bonuses it may have, and who has owned it. If used on a blacksmith material, it can show the properties of that material. Spell scrolls can be bought from NPC blacksmiths which perform this spell. Identify item can be made more effective with the skill, Channel Info.

Protect item: This spell lets a blacksmith protect an item from damage. In Gekkeiju, items will take damage over time, and can break if they take too much damage. If damage, an item has to be repaired, which can be costly. To prevent this, a high level blacksmith can protect your item, rendering it immune to damage for a period of time. The time depends on how high the skill and it's mastery are raised. The spell is made more effective by channel protection.

3.9 Blacksmith Skills

This will only list the main skills used in item creation, and what exactly they do.

Blacksmithing: This skill is the mastery for metal blacksmithing skills, and determines the quality of items made with metal materials. Can be raised to 80% with exp, after which, only crafting Metallic items can raise it further.

Gemcutting: This skill is the mastery for gem blacksmithing skills, and determines the quality of items made with gem materials. Can be raised to 80% with exp, after which, only crafting Crystalline items can raise it further.

Forge Parts: Used to forge parts, which are then used to make items. Can be raised to 70% with EXP, after which only crafting parts can raise it further.

Forge Weapons: Used to forge weapons, which are then used to make items. Can be raised to 70% with EXP, after which only crafting weapons can raise it further.

Forge Armor: Used to forge armor, which are then used to make items. Can be raised to 70% with EXP, after which only crafting armor can raise it further.

Repair Item: Allows a merchant to repair a damaged item. The item, along with ingots of the same type as the item are added to the workbench, and the skill is used. The ingots are consumed to raise the item back to 100%. The base condition of the item will lower slightly however, which causes it to lose condition slightly more quickly after repair.

Cannibalize: When used on a workbench, this skill will break any item down into one piece of it's base material.

Inspect deposit: When used in a mining area, this skill will tell you what sort of material can be found at the location you are standing, and how much of it is there.

Mining: Used to mine materials, using pickaxes.

Master Miner: Allows you to occasionally double mine a deposit, getting two materials with one use of the mining skill.

Channel protection: Increases the chances of Protection spells working.

Knowledge of protection: Increases the effectiveness and length of protection spells.
Last edited by Zuran on Tue Sep 18, 2007 4:37 pm, edited 5 times in total.

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Postby Zuran » Tue Aug 28, 2007 7:53 am

4.0 Making Money

Making money is the best part of being a blacksmith. Once you have successfully maxed your skills, you can start raking in the cash! A really good merchant can make millions in only a few months time. But it takes alot of work.

4.1 Bulk Orders

Bulk Orders are the best way to raise skills, make money in the process, and get high quality tools and blueprints. They are scrolls, which you can get from the blacksmith trainer in Seito. Each scroll contains a certain number of an item Such as 12 Kinoite Short Swords, or 10 Opal Helmets. Your job is to make those items to complete the order.

You right click the scroll to see what item is required. Once you have made the items, use the scroll. You will be given a target icon. Target and left click the item to be added to the scroll. The item will vanish, and the scroll will tell you that the item has been added to it. Once all the items are added, the scroll will vanish, and you will receive an amount of gold and experience, along with a high quality blueprint or tool.

You can only receive one bulk order every 1.5 hours.

Bulk orders come in three difficulty levels. Easy, Medium, and Hard. Stick with the medium Bulk orders. They use medium quality materials, give good gold and exp payoffs, and generally are not too difficult. The other bonus to making Medium quality Bulks... You have a great chance of ending up with a critical item made with medium quality materials.

4.2 Gemcutting

The Gemcutting skill is simply amazing! Once you have raised it enough to be used accurately, you can use it to turn 3 ingots from a gem material into a gem. The gems can then be sold to the shop for gold. Lots of gold, if you do it correctly.

First of all.. There are certain materials that sell better then others. Low quality materials, and certain medium quality materials sell for a low price. The materials to look for when gemcutting are: Emerald, Galaxite, Onix, Fire Opal, Peridot, Morganite, and Labradorite. A Flawless gem of those material types will sell for approximately 1.5k gold.

Better quality ingots typically result in higher quality gems. You really want flawless gems. If you refine the ore into divine quality ingots, you have much higher chances of making Flawless gems. But you lose alot of material to make the ingots divine. Some would instead make the ingots decent quality, and put up with the occasional lesser gem (They will still be mostly flawless unless you have not maxed gemcutting).

And just so you know.. High quality material Gems, even the flawless ones, do not sell for much more then 3.5k. It costs alot more to buy the pickaxes then it would end up earning back. So do not waste time.

4.3 Your cart

If you have been playing abit, you may have noticed the blue player owned carts for sale. In the Merchant guild, you can raise the summon cart skill. This skill will summon your cart to you anywhere.

Your cart begins with only one open slot with which to sell stuff. In order to get more spaces, you need to spend gold. Alot of gold. It will take 100k gold to raise your cart to 5 slots. Then, another 100k gold for each additional 5 slots added. So start saving.

Once you have some cart slots free, you can add the item by clicking the cart and selecting to add an item to the cart. You then set a price for the item, and a short description. If the item is stackable(Such as bandages) you can also set the number to add.
Last edited by Zuran on Tue Aug 28, 2007 8:20 am, edited 1 time in total.

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Postby Zuran » Tue Aug 28, 2007 7:57 am

[b]5.0 Updates Information[b]

This is where you can see the recent updates that have been added.

[u]V 1.1[u]

-Added More information about gemcutting.

-Fixed a few typos.

[u]V 1.2[u]

-grouped the guide into seperate posts, making it easier to read in the new format.

-Added section on Blacksmith spells.

-Added information on the Cannibalize skill.

-Since the new client fixed the Cart price wrap-around problem, (when too high a number was entered in price for a cart, it reset to 0) I removed the warning at the end of chapter 4.

[u]V 1.3[u]

-Added a clear cut section about skills, and what they affect.

[u]V 1.4[u]

-Added a section about races and stats best suited to blacksmiths.
Last edited by Zuran on Sun Nov 02, 2008 9:59 am, edited 1 time in total.

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Postby DavionFuxa » Wed Dec 19, 2007 8:06 pm

I'm not sure whether you want me to put this here or if you want to take it and edit it into your guide but heres some additional information. Feel free to check on this info yourself to verify.

-Master Miner will sometimes go off when you successfully mine once. Even if the deposit has 1 ore it will still go off and you will have a chance to get the second ore.

-If you mine 40 ores your pickaxe breaks. If you mine your 40th ore and prepare for the furious strike you still strike it and possible get number 41.

-Low Quality Pickaxe got me 50 Titanium; not 40.

-Again with that same axe I still lose endurance if I mine a deposit with nothing but since I gather no ores it doesn't damage the Axe.

Perhaps I'll add more as a research more.

(Made an edit, managed to get 41 ores off a med quality pick axe thanks to master miner)
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Postby Vusanson » Thu Dec 20, 2007 7:06 am

I'm rather surprised that you guys haven't figured this out...

First every use (successful or failure) of mining, your pickaxe will drop by 1 con.
HOWEVER, if you have master miner, if you happen to mine -two- ores, it will drop an -extra- one con.

Rusty pickaxes have 50 con, while the other two store bought ones have 40 con.

It is possible to -continue- mining with a pickaxe as long as it has at least 1 con. Meaning yes, you can have more ores than the amount of con that the pickaxe has, but that's only a +1 amount.
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Postby DavionFuxa » Thu Dec 20, 2007 7:14 am

I figured that out within 24 hours of mining :P. Zuran just either didn't mention it or didn't notice.
It's amazing what the mind can come up with, but it takes talent to make something of it. - Davion Fuxa

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Postby onceuponatime » Thu Dec 20, 2007 7:23 am

what stats do merchants need? i don't think it's mentioned here.

as far as i can tell, merchants don't have any CON, WIS, or INT (since summon cart drains 100% sp anyway). they can't fight at all, so not too much STR i'm guessing. so merchants only have DEX?

EDIT: woops sorry nvm. spike's guide had the info
Last edited by onceuponatime on Thu Dec 20, 2007 10:57 am, edited 1 time in total.

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Postby Vusanson » Thu Dec 20, 2007 8:43 am

We already have plenty of blacksmithing guides out. If this one doesn't provide the information that you're searching for, try the next one.
Ambition is mankind's beginning, middle, and end.

Invincibility is just a word.

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