New Player's In-depth Guide.

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DavionFuxa
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New Player's In-depth Guide.

Postby DavionFuxa » Thu May 24, 2007 5:19 am

New Player's In-depth Guide.

I am an experienced player with an average knowledge of the game. This guide was compiled to help New players (or Newbie’s) better understand the concepts of the game as well as give tips on how to advance in the beginning of the game.

I'm going to assume in this guide that you have downloaded; installed, and patched the game. I'll also assume you have registered.

Ok, so you've just started up the application; login to the game and you will be presented with 3 character slots for up to 3 characters you can create. Click on one of the buttons to create a character.

Making Your Character


You will be presented with a few choices for races and classes (a few races aren't available; you will have to reincarnate to use them). In the past you could be any of the classes but now you can only be a Warrior upon starting the game. When it comes to races you can choose Human, Elf, Dark Elf, Catfolk and Halfling (You can also choose Half Giant if you reincarnate in Greentree which is an okay choice but you should probably use one of the others first to at least level 6).

I suggest that you use Human as they are all around good for being a warrior stat wise, get fire building, and get decent experience. Halfling and Catfolk though are fair choices too; Halflings have really bad Health Points (HP) but gain exp faster; Catfolk come with Dodge, and have better stats then humans, though they gain exp fairly slower then Humans. I would choose Catfolk though if you’re really new to MMORPG like gaming as you'll probably die less.

Along with race and class you will also have to choose your background, alignment and deity of worship. For some classes like Divine Arts you will be forced to have a certain alignment, for the Divine Arts you have to be good. For other classes you may have an option of being Good, Evil or plain old Neutral. Once you choose your alignment you can choose your deity of worship.

For Background you will have several options that will have advantages and disadvantages. These consist of having no background to backgrounds that increase and decrease your skills. When you select a background, (other then none) there will be information on it when you scroll down just after you read about alignment. This will tell you what the disadvantages and advantages are and you can choose your background accordingly. For now though should take the Militia Background for the parry it offers.

Now, choose your race, class, hair color, sex, hair length, make your character, create and log in. You will land right in a Tutorial; LISTEN TO WHAT THE NPC's say. You will get some equipment and learn some basic's for playing. Be sure to equip the equipment when you’re done.

Greentree

After you complete the Tutorial you land in an Inn which 4 NPCs; one of which is a Barmaiden that will offer you a couple quests. Talk to her about both those quests and then leave to perform the task she asks of you. After you talked to them both; head back and talk to the Barmaiden to complete the quests and your rewards.

To note, the Blacksmith NPC sells some gears and also buys items you collect on your travels. His gears are usually overpriced but you may buy Identify Item scrolls and a few of his low level gears in the beginning for your use. Sometimes you'll see Carts scattered around Greentree as well. Some of these carts may also offer equipment which may or may not be overpriced and you may want to consider purchasing from as well.

The Seaman NPC probably doesn't need an explanation; he sells scrolls for rentable boats.

The Barmaiden NPC offers you items as well; one of the important ones being Bandages which you require to perform First Aid.

A few NPCs to note that you might have noticed is the Newbie Vender NPC, the Bank NPC and the Adventurer's Guild NPC. If your a Warrior class and get 150 Gold, you may want to consider going to the Newbie Vender to get a Battle Shovel; though be sure if you do to go to the Bank NPC to store your Rusty Shovel. The Adventurer's Guild NPC you shouldn't worry about and I'll explain the Guilds later.

The newbie vender offers many other wares as well and monster identification scrolls but those wares you won’t have to worry about until you moving on into your mid or late newbie life. The ID scrolls you will want to start using later as well.

Now that you have experience you can spend it; one of the things you can spend it on is Levels. Click Ctrl +A keys and you can see some info about your character; one being how much experience you have. Talk to the Level Trainer in the Inn after talking to the Barmaiden and select Level Advancement. You will be told how much experience you need to advance a level, agree to level up. This will cost some of the Experience you just gained to level you up one full level. Now that you leveled you will have some stat points for use. At the Level Trainer you can also apply your stat points to whatever stats you want. They are STR (Strength, DEX (Dexterity), CON (Constitution), INT (Intelligence) and WIS (Wisdom). Since you’re a warrior you only have to worry about STR, DEX and CON. Don’t worry about the other stats.

As for what the stats do and what you should know about them...

Strength

Strength is the base of every real warrior. The stronger one is the harder he will hit. Strength also affects the maximum weight one can carry.

Strength is important for fighters and merchants.
Dexterity

Dexterity decides how dexterous one is. It also increases the endurance points and attack speed.

Dexterity is very important for fighters.
Constitution

Constitution is the physical health stat. It decides how much one can sustain physical stress. Constitution increases the hit points.

Constitution is important for fighters.
Intelligence

Intelligence determines the spell casting ability in elemental magic. Intelligence will also raise the mana one can sustain. Intelligence is important for magic users.
Wisdom

Wisdom determines the spell casting ability in different forms of spiritual magic. It will also raise the available mana power.

Wisdom is important for dark and divine arts.


Whenever you gain experience in the future, one of the uses will be at Level Trainers, for the first 10 levels at Greentree you should just level though there are other uses for experience that you will have to worry about later.

Another thing to note about Level Trainers is that they allow you to Reincarnate and to set your Respawn point. When you die you go to your Respawn point; wherever you last set it. You’re automatically set to this Level Trainer when you start the game. I'll talk about Reincarnate later.

Before you leave; you may want to talk to the Imperial NPC in the bar and accept to do the Quest to deal with the Orcs. After you do that, head out of the Inn and talk to the Combat Trainer. The combat trainer has a quest for you to deal with Small Wyrms.

Leveling and Combat and the Quests

Before you head out, one thing that you may want to do is Hotkey a few things. If you went a Race like Human you will also have access to a Race skill that you get automatically like Fire Building. Fires increase regen speed; though with 15% they are rather hard to build but if you may try your luck at building one instead of doing nothing and just waiting for your to replenish itself. Also, if you’re with a party member who doesn't have Fire Building as a race skill like Catfolk or Halfling then you will both benefit if you make a fire.

Now, you’ve probably noticed something moving around called SukMyWang. This is actually an enemy that you can kill. Feel free to kill it as the killing of worthless MMORPG Players, whether NPC (Non Playing Character) or Not is encouraged.

It should be noted that one of the fastest ways to advance and accumulate experience in the game is to complete quests. There are a variety of quests from the normal quests to level quests and also party instance quests. You have already most likely done 2 of the level quests, these were from the Barmaiden. The thing about level quests is once you pass a certain level you can’t do them until your go below that level through reincarnating. Party instance quests are quests that you make a party (possible with other people then yourself) and complete. These are located in different places throughout the game. Finally, there are normal quests. The Combat Trainer in Greentree by the gate will offer one of these which you should look into visiting now and starting.

Now when you head out you’ll want to be careful. Be careful towards the Northeast of the map you find 3 Orcs which are Hostile and will target you and come after you if you get too close. To the Northwest is a big hole which leads to the Goblin Caves which you may visit but not till much later. Also there are some Snails which are hostile Wyrms monsters that may try and kill you. You can probably kill them though easily on the Warrior class.

At this point I'll mention a small note about kill stealing. Kill stealing refers to a rule where you do not kill a monster that another player has engaged first, or has been engaged by said monster. If you see a monster attacking someone else, don't attack it; if you see someone attacking a monster, don't help them kill it. If you kill the monster in either instance, you can be reported for kill stealing.

You've most likely accumulated a little gold, a few Tooth of Worm, some gems and possibly an item which you have equipped or left in your inventory. This can be used to sell to the Blacksmith to make more Gold which you can use to buy equipment and supplies for yourself (note, some equipment you might be able to sell to players, if you think you have something good like a pair of Wings and you feel you have something better equipped, you might be able to sell to another player those wings)

You should note that you have limited Weight Capacity. As you kill and collect items, you have less weight left and it becomes harder to avoid damage and possible being to move at a slower speed. Also if your weight gets too high you may not be able to carry an item that drops because you have no more room left. To avoid these problems you should sell and bank your items frequently and try not to stay out in the field for long periods of time.

After you’re done in town, selling items, leveling up and setting a few stats perhaps you should head out. At this point you should be around level 4, maybe level 5 and you can kill rats along with snails and huge worms.

At level 7 you can no longer do the quest that the Imperial NPC offered you because you will be too high leveled. If you want to do this quest, you will need your character to be well geared with a strong weapon, or be in a party where you do the most damage on him Now, if you want a good way to trump him, then it's now time to explain Reincarnation.

Reincarnation

Reincarnation allows you to reset your character so that you can be whatever Race or Class you want to be. However there are a few restrictions. Certain Level Trainers will only offer Certain Races and Classes to turn into. The one in Greentree for example only offers 4 Races and the Warrior class. All of them still offer the same backgrounds, alignments and deity’s to worship as you did when you were making your character in the beginning of the game so much of it should be familiar to you.

Now luckily for you, one of them is the Big, Bulky and Dumb Half Giant. This Race is like Human except it is Dumber, Stronger, and has way for Constitution and HP. It also gains experience ridiculously slow but you can counter this with this class by going to higher level areas where other Races and Class's dare not tread at such a low level. For example, I find the Half Giant can easily do the level quests solo with poor equipment.

Now Reincarnation shouldn't be done too often after you gain 1 million total exp as there is a Tax associated with it. You should only Reincarnate after your Tax reduces itself upon the last reincarnation.

Consider experimenting with reincarnation as much as you want to see what each race, class and background has to offer and deciding what you like best.

Towards the End in Greentree

From level 6 onward, you should be able to kill the Huge Worms easily along with the Small Wyrms, Rats and Snails. Cows you can probably kill easily at level 8. Level 10 you can probably kill the Orcs for decent experience. Once you hit level 12 you should consider leaving Greentree. Outside on Emperors Pass or North Kyrt Field you can kill small boars which give a little bit of experience.

Some Places you may want to consider going however is to the Party Quest NPC at Kyrt and go complete his task of clearing strange caverns for some experience. He offers the quest at 4 different levels for you. Start at 0 and work your way up to see what level suits you best and not too difficult. Level 3 offers good items as well as good experience but you need to inflict good damage as well as hold off damage to survive it. (Located 1 north of Greentree, then go west and follow the road to the next map and go north again),

You should also note that there is the Cleric Guild (Divine Arts guild for those who want to be supportive party like members) and the Imperial Legion Guild (Warrior Guild that you may consider if you like 1 hand long swords and shields). One map south of Kyrt on the field you passed through called North Kyrt Field is also the Proud Plainsmen Guild.

Another good place to gain experience is off horses on the side of the Imperial Border within the walls and safety of Fortress Evermoor (map 3 East of Kyrt). Horses hit hard physical but they are passive so you have 1 on 1 battle. Just be careful on this map as Orcs are invading and sometimes appear within the walls. (The bridge that leads east leads to the Orc Encampment with all the Orc Invaders)

Taking Armor and Damage types into Consideration

Armor and Damage types play a major role in Gekkeiju. You will find that against some monsters certain damage types hurt more then others. For example, say you decide to fight against a certain monster; for illustration purposes this monster will be…

A Wild Boar

Now you’ve never encountered this monster before so you’re wondering how to protect yourself from its vicious attacks and inflict damage on it where it is weakest. When encountering a monster for the first time and getting little to no help from people; the most efficient way to learn how to quickly kill it is to use your consider skill on it. This skill you will automatically have and when you cast it, it will give you the armor types it has and how much it is defended from them.

You will either succeed and find in your chat menu what it is strong and weak to or you will fail and simply have to redo the skill. So you use the skill and get some values, for example it will say ‘it has weak fire damage resistance’ and ‘it has feeble energy damage resistance’. From these values you can see what it is strong and weak against and if you right click on the consider skill from your skill menu you will learn a bit about these values.

From consider you learn that the boar is more resistant to physical and fire damage. However, it is weakest to psionic damage in which it has no protection whatsoever. However since psionic damage is sort of hard to inflict because of the fact that the material that allows you to inflict it is quite expensive and not to easy to find and few skills will help you out in that area as well; we will go up one to energy which it is a bit stronger against then psionic but weaker then the other elements. Therefore you will want to consider a weapon that deals fairly high energy damage.

It should also be noted that at the bottom of your consider it should also give a comparison between you and the monster. I would ignore this most of the time but it may be a good indicator of how strong or how weak the monster is to you. You can also learn what this means by right clicking the consider skill in the skill menu.

So, you’ve managed to learn what it’s strong and weak to when damaged but that’s only half of what you know from boars. You also want to know what it might inflict on you. Let’s take into consideration that you want to know what armors you need to wear to lessen its damage. To do this you need to use a monster identification scroll which you can acquire via the newbie vender in Greentree or the clerk in Kyrt’s castle. This scroll works by using it on a target monster (I suggest targeting said monster while pressing a hotkey for the scroll to avoid missing the monster and hitting another). You should also note that scrolls are developed from skills so a certain class can also cast this skill which will be cheaper then using a scroll.

After you use it you will get something similar to the consider skill pop up as a window in your display. This will show the values that the monster will inflict. They will say things such as Energy: none, and Electric: none; which simply means that it doesn’t inflict those elements and for other values such as on our Wild Boar, he inflicts Physical: good, Poison: non-existent and Cold: non-existent. You can check what these values mean by examining the order from the consider skill. Taking this into consideration you will focus on gears that give you plenty of physical defense and also some that will less poison and cold damage as well.

Be advised however that it is important to consider that skills a monster may have are not taken into account by this. You might do all of the above and then find a monster that comes up to you and uses a skill that changes your idea of what to use around. For example, consider running into a monster that is said to inflict one attack but then uses a skill that inflicts damage in another damage type. All and on you should be careful when running into monsters for the first time.

Maintaining your Equipment, Repairing, Protecting and Breaking

Equipment takes on a major role in Gekkeiju online, but equipment isn’t permanent. It can break and shatter and then you can’t use it anymore. Therefore if you don’t want your wielding items breaking then you have to consider ways to improve the equipments lifespan.

First, when you’re in combat, your gears take damage as you fight. This lowers their durability and when that reaches 0 it shatters into nothingness. To repair the durability you have to repair the item. This is done by Repair Item skill from Merchants or from Repair Hammers. You shouldn’t repair your items over and over again though as you will find that the durability will decrease each time. For example, repairing the same item that gets damaged again and again will eventually lower the durability to 2 which means even if you go fight with it again it is close to shattering.

Some ways to prevent your equipment from being damaged however are Prevent Scratches and Protect Item. First, Prevent Scratches is a skill that will save your equipment from damage during combat. Having a lot of this skill will negate the damage to your equipment thus lowering the amount of times you will need to protect it.

The best way though of protecting your equipment is the Protect Item spell from Merchants. This is a method that is commonly used by players in game to improve the lifespan of their items. This spell will prevent monsters from damaging your equipment in the first place. Generally the spell will last a long time from a Merchant who specializes in casting this spell. Players however can also buy Protect Item Scrolls from Blacksmith throughout the game to achieve the same effect for a much more limited duration.

In comparing repairing items to just protecting items btw, it is also MUCH cheaper to protect them. Protect Item Scrolls which you can also carry around also weight less.

Toward your end as a Newbie, and soon, your Life as a Lowbie!

After sometime; when you finish leveling in Kyrt Caves or whatever, you should consider leveling elsewhere. These are some ideal spots that I tried.

Referring back to the Goblin Cave in Greentree, consider going in there and fighting off the little goblins. The better your equipment, the farther you can go down. Eventually if it is good enough and your skills are up to bar you can fight the boss monster that dwells deep within the cave.

Residing within the Mage Tower located in North Kyrt Field you will find many Mages. The higher up the tower you go the stronger they get. Eventually when you reach the top room of the tower you will be fighting a boss. It's highly advisable to avoid going up to the second and third level though as the damage inflicted is too high for newbie players, even with sufficient armor.

At the Imperial Border, Fortress Evermoor there is many Orc Invaders. With decent armor and bandages or heal; you can level quickly on those. These Orcs are rather tough though so be wary of them. It's also close to Seito and the Barbarian Guild (Barbarian guild is located to the East of the Border Map). You should be extra careful though of the Orcs that run around from the encampment. Also, you'll find a few horses that also run around, these are very weak and may be decent exp should you lack the armor to fight better monsters.

Running outside in East Kyrt Field you'll probably enjoy hunting the Horses and Wild Boars that roam the area. It should be noted though that you should avoid the rampaging Bulzorgi and the Rogue Encampment as they all tend to be somewhat dangerous.

Desert Beasts and Sand Maggots are excellent experience once you are well equipped to fight them. They tend to frolic around in the burning desert one south of the desert city Jahle. (Can get to the desert with these monsters by going 1 east and 1 north from the Imperial Border.)

If you get a good party; you may want to try the Abandoned Keep in East Kyrt Field Within you will find hordes of Orcs and Lizardman. Just get someone strong first to either tank or deal damage. Refer to some of the Highbie players in game about it when they head to higher levels in the Tower and they should tell you about what it is in there. I can't tell you as it is Secret Game info, and is not allowed by forum rules. The Highbie players should be able to tell you additional information as well. The first level is quite easy in most cases however so an all-newbie party will do fine on the first level.

A good place to solo conveniently with less risk to you would be the Coastal Caverns and the denizens of spiders within (Located west of North Kyrt Field). This is another dungeon but the Spiders here are much easier to kill then the Abandoned Keep. Again ask other players about information about what to wear. Be careful not to go in too deep however as the spiders get tougher and higher level spiders are known to inject poison into your veins.

With decent equipment one might consider entering the Xal Harbor Sewers and fighting some of the Rats that litter the area. Be careful though, the Sewers is a big place and you can easily get lost within it. There is also a lot of monsters in it too that you should note where they are as to avoid them.

Carefully one might consider another maze, the Kyrt Catacombs and fight the many monsters therein. Just as easy to get lost in and with a few dangerous monsters to avoid one should be careful here.

Last, if you have really good equips for them, bandages, skills and stats; you can try to take on the Farmers in Greentree. To target them just ctrl + click on them to attack. These give excellent experience and are useful to training on much like horses are but with nothing but the Farmer itself to worry about. This is because nothing can enter the village to come attack you while you attack Farmers.

Some Notes about Other Areas

You can also try visiting other areas for experience, but most other areas I don't feel are right for newbie’s to visit as the damage can be quite high or the armors or weapons needed to visit this area are rather hard to obtain. These include areas such as deep into some dungeons like the Mage Tower and Abandoned keep, areas with rather dangerous monsters overall like Desert Crawlers, the Dinosaurs in Great Forest, and the dungeons that are no where in the level range of a Newbie, such as the Pyramids and Tombs.

Guilds

Now, I mentioned the areas of a few guild locations. After level 10, you can only train your skills through guilds. To do this you also use experience that you gain. Advancing in a Guild will also allow you access to new skills and possible access to a sub guild. The First one you could try to access is the Adventurers guild but I don't suggest spending anything there. Instead, if you’re a Warrior, you should consider going to the Imperial Legion Guild, or traveling to Seito and joining the Samurai guild, (or Way of the Sword). (Seito is located 3 west and 1 North of Kyrt, be careful though as it is very dangerous for a low level player to travel through those maps as there are many difficult monsters. You should probably save your Guild points if you plan to go there or get an Escort to go there). A Divine Arts should go to Kyrt to be a Cleric or go to the Divine Arts Fighter Guild Dunedin which is accessible by the docks in Xal Harbor (Xal Harbor is just directly North of Greentree).

When you max guilds, you may also get the chance to join sub-guilds. These are guilds that require you to have the max level in another guild first before joining. Examples would be that you need to Max the Imperial Legion to join the Elite Imperial Legion.

In Greentree there was also a guild, the Adventurers guild, but I don't suggest going to that guild. This guild has some basic skills though so you might join it if you want them but they aren't really necessary. You basically join it when you are in a class that has no guilds that offer the skills (IE, Fire making)

Rules about Gameplay

Above all us, you have to know the rules. To view the rules of the game type /help rules. There is also a few other considerations to keep in mind with channels, you can view those at /help channels.

There are other things to read that may be of importance. Usually they can be found in the Announcement Thread.

While these are all the written rules, you should know that you can easily get punished for other stuff as well. So if your in game and you think if you do something that it will be seen as indecent, it most likely will. Of course, asking someone else is a good way to verify it.

The channel rules are very narrowly defined. You get some examples of things you shouldn't do and get warnings from the Enforcers about other stuff. Basically, don't post anything that is inappropriate. Don't start a discussion about a controversial topic, or join it (don't discuss about Human Rights that are conflicting), don't get into a spiteful fit rage on and on, an absolutely don't encourage disrespectful behavior.

Failure to follow the rules set out for the game and global channels will result in either warning or a punishment that fits the rule and at the discretion of the Wizard/Archwizard/Enforcer dealing with you.

Conclusion

There are other classes and such revolving around this game. I won't talk about them because I didn't cover the Dark Arts, Magic Arts or Commoners class, where to Reincarnate into something like Wild Elf or Goblin, etc. (Basically these aren’t classes you will use anytime quick)

There may be some things I might have forgotten to add or never experienced and don't know anything about. Feel free to post something about them and I'll go look into it; or add it if it was something I forgot.

I will attempt to continue and learn about this game as much as possible and then relay such things back to this guide so enjoy.

Last, I have said a great deal in this guide about the game but there is much more you can learn. For instance, you can check around the Guides section of the Gekkeiju forum and view some of the other guides that other players have created (just make a note that some are out of date.)

You can also view darkSpikes fansite which contains a few guides he has written as well as another newbie guide which may contain some relevant information that you could learn from. Go to http://darkspikexyz.altervista.org/ to see what he wrote.

Enjoy, DavionFuxa

Hope some Player who joins and starts but reads this will benefit from it.

If you were greatly interested in this guide, consider reading the Intermediate Player's In-depth Guide which follows this one in the future.
http://gekkeiju.cjb.net:8080/forum/phpbb2/viewtopic.php?p=17568#17568


Updates - These are all updates that I have made after I started revising and editing of this guide.

Updatex1: redid 'Making your Character' section
Updatex2: redid 'Greentree' section
Updatex3: redid 'Leveling and Combat and the Quests', 'Reincarnation', 'Toward the end of Greentree', and 'Toward your end as a Newbie, and soon, your Life as a Lowbie!' sections.
Updatex4: redid 'Guilds', and 'Advanced Notes' sections. Completed revision of the guide.
Updatex5: Added in 2 new sections:'Taking Armor and Damage types into Consideration' and 'Maintaining your Equipment, Repairing, Protecting and Breaking'.
Updatex6: Removed Divine Arts mentioning from guide since you can no longer reincarnate into anything but Warrior in the beginning of the game.
Updatex7: Made note to the Mage Tower in NKF
Updatex8: I've talked about the Server Rules.
Updatex9: Decided that the other guides in this board, nor the guides on darkSpikes fansite should go unmentioned.
Updatex10: Mention about Kill Stealing.

Last edited by DavionFuxa on Wed Apr 23, 2008 11:40 pm, edited 42 times in total.
It's amazing what the mind can come up with, but it takes talent to make something of it. - Davion Fuxa

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Postby masterofpuppets » Thu May 24, 2007 1:58 pm

[[Removed. No quest/secret information on forums]]. And also You should mention that Half-Giants+Catfolk Gain less exp than Humans.
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Postby DavionFuxa » Thu May 24, 2007 9:53 pm

I mentioned that somewhere in the guide for both Half Giant and Catfolk.
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Postby DavionFuxa » Sun Dec 02, 2007 6:28 am

Revisions have commenced on the In-depth Newbie Guide.

EDIT

Revisions are complete.
It's amazing what the mind can come up with, but it takes talent to make something of it. - Davion Fuxa

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Postby DavionFuxa » Thu Dec 06, 2007 3:51 am

Now updating the guide to include new information. Recently added information in regards to damage types and equipment.
It's amazing what the mind can come up with, but it takes talent to make something of it. - Davion Fuxa

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good guide

Postby Jenna » Fri Dec 21, 2007 5:14 pm

this is a verry good guide and i am a lowbie because of a guide like this and thank you verry much for helping a lot of other newbies form making the same mistakes i did=)

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Postby DavionFuxa » Fri Dec 21, 2007 6:11 pm

Thank you for reading my guide, a few questions then I'll ask you.

What were the most helpful parts of the guide?
How easy was it to follow along in the guide?
Is there anything you didn't understand during or after you finished reading?
Do you have any suggestions of how I can rewrite the guide or additions to it?
It's amazing what the mind can come up with, but it takes talent to make something of it. - Davion Fuxa

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Postby DavionFuxa » Tue Jan 29, 2008 8:44 pm

Guide has been updated once more.
It's amazing what the mind can come up with, but it takes talent to make something of it. - Davion Fuxa

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Postby Suvi » Tue Jan 29, 2008 9:11 pm

Stickied and linked to wiki

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Postby DavionFuxa » Sat Feb 02, 2008 11:08 pm

Guide updated to include Mage Tower as a leveling location.
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Postby DavionFuxa » Thu Feb 07, 2008 2:31 am

I decided to shed some light on Game Rules.
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